We’re so glad you clicked on this link. There is a difference between GAMIFICATION and GAME-BASED LEARNING.

In the world of Gamification and Game-Based Learning, the definition is hotly debated. This is not the definitive answer to the question but rather a simplified definition to get the conversation started.

Game-Based learning is incorporating some type of game or playing in the learning process to make it more engaging and increasing participation.

Think…A game of classroom jeopardy or an online kahoot to teach/review a lesson.

The simplest form of this is a wordsearch full of vocabulary words. Students become vocab hunters looking for the words hidden in the puzzle. If you’ve ever done a Kahoot then you’ve dabbled in Game-Based Learning.

Gamification is taking elements of gaming and game theory and inserting it into something that typically does not have gaming in it.

Think…Students have characters and earn points or XP by completing tasks that aren’t tied to grades but to a larger game.

If you Google, “What is Gamification?” here is what you get…

the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.

For teachers who are just getting started in Gamifying their classrooms a better definition may be,

Gamification is infusing gaming elements into the classroom for a specific period of time to increase engagement and motivate students to learn.

In the most common cases, Gamification is when a teacher transforms their entire classroom and curriculum into a game. Every element of their class now feeds into the ability for the student(the user) to earn points, level up, upgrade and compete on the leaderboard.